Continue on Diablo Road past a fire station on the right until you reach Mt. Diablo Road makes several turns enroute to Mt. Exit on Diablo Blvd in Danville, traveling to the east. Diablo State Park and the summit from the south:įollow Interstate 680 north from the Pleasanton / Dublin area. To reach the summit, turn left on Summit Road at the Junction Ranger office. Continue on Oak Grove Road after crossing Ygnacio Valley Road, continuing to North Gate Road on the left. Diablo State Park and the summit from north of Walnut Creek, Contra Costa County:įollow Interstate 680 south and exit Treat Blvd and follow Treat Blvd east to Oak Grove Road. > and I back up my flame with the evidence that Thraxia has been complained about this season, but the thread was started a month ago.To reach Mt. in what sense should that boss be dealing the damage it deals? obviously this is just some random boss that GGG refuses to modify further because they lack the staff to create legitimate balance through their game that is. Thraxia is a low tier map boss and the drops would've been bad or moderate at best. You know, I can't really say that killing Thraxia is an achievement I can tell my friends or.anyone. and I sure as hell don't want to experience it as an unfair mechanic in a hardcore mode - unless I willingly went into the map and asked for it - like Poorjoy. it's not fun when it's a consistent thing. In a game like path of exile, I view one shot deaths to be a five nights at freddy's jumpscare gimmick. the gimmick gets very fucking old very fast. I also look at it from this perspective: games like five nights at freddy's stay fun for a few hours, yes? you don't consistently sit here wanting a jumpscare. therefore we can safely say diablo 2 didn't have many bullshit ways to kill a character. I'd say the only thing that assuredly would unfairly kill you in diablo 2 was Iron Maiden. How many creatures or abilities honestly could one shot you in diablo 2 outside of pvping? maybe pindleskin. path of exile is designed to be similar to diablo 1 and 2. Underlying message remained unchanged though. But in maps it's "burst down or prepare to get bursted".Įdit: Added a sentence or two to the post before realizing it got quoted already. GGG's only way to prolong a battle is to insert those immunity phases (Atziri/Malachai). Sure sounds like fun, much better than a long fight where the odds of winning are ever changing till the end.
Imagine UFC where every contact would result in an instant knockout. Not much of a real fight that is imo, but that's apparently GGG's vision for a "perfect" boss. Don't know, some of those feel more like a "theoretical" encounter, because you basically don't want to get hit even once.
Many don't give you time to adapt, no "oh shit" moment, just total obliteration. I still agree that some deaths are downright cheap and you are basically asking for a beating when going into them with no prior knowledge. At least I tend to spend the later points mainly on offense, since maxing out defense is always one of my first priorities on HC. So chances are, that your defense is not that different at 90 comapared to 70. But your equip is most likely the same, cause the level requirements cap out in the early 70s on pretty much all gear. Sure, you got some more HP from the levelups and maybe some more HP nodes from the tree. Sadly "20 levels above map" doesn't mean much in PoE. The game has lots of aspects, and while mapping I agree is where the bulk of a players time is spent, I think having a strictly linear-in-all-aspects progression, including map boss difficulty, is incredibly bland. A new player has plenty of reason to wonder if normal mode daresso or whatever is gonna kill them off. The 'frontier' of a game can be anywhere. I think most solo players would just leave if they don't feel like fighting the boss, not call in some bros.Īlso I think it's incorrect to think research is only warranted in 'legitimately endgame content'. Who is having other players go kill the boss lol? That's more like a consequence of the game having multiplayer features, theres some benefits to be had and its worth a players time asking global if somebody wants a part of a boss fight then whatever. Isn't everybody complaining about how bad map drop rates are and how rare it is to see a red map? Well like I had stated, a reason for there to be such bosses is that you can get a chance to fight hard bosses without having high tier maps.